I’ve been doing these rounds through games I get from Goozex, playing titles based on my initial experiences. For example, I played through the amazing Ratchet and Clank Future: Tools of Destruction followed by the mediocre Mirror’s Edge, so I figured I would play a game that is apparently great for the next in line — Bioshock.
My problem now is that I can’t move on to the rest of the games in my queue because Bioshock just isn’t fun enough to keep my attention, let alone finish. The plasmid system would be cool if it didn’t make combat slow and awkward, trying to balance between stunning something, setting it on fire, or shooting it (because I will still have to do that anyway). The radial weapon menu feels clumsy, and I keep refilling my health/EVE and reloading my weapon trying to do something else, like hack a downed sentry in a pinch.
There are other things too, like how the dialog boxes fill up a good fifth of the screen, or that I can’t change any of my abilities without finding a machine first. I get that it fits with the visual/environmental appeal of the game, but its an odd design choice.
I may actually have to skip over this title in order to get some more prolific games out of the way (namely Uncharted), but it would irk me to have a game that has not been completed sitting on my shelf.